![]() Also of great importance is that players share their budget and spend it together to buy new troops. These points provide new units and resources players can use. player on the very same multiplayer maps everyone knows, for each faction we have 3 huge exclusive maps that are filled with strategic points to capture over extremely diversified landscapes. Kramer: Our skirmish is not just random bots vs. RPS: The idea of being able to set up skirmish co-op games with friends online sounds intriguing - can you talk exactly what sort of options we'll have available? Perhaps talk through the user experience a bit? In fact, we will push even harder into this direction in the future. We've seen how well the online community of Men of War is doing and we see a lot of potential to make Men of War a lot better than it is. So regarding the reason why we decided to produce Assault Squad, we have a lot of trust in this concept. The skirmish mode with its 15 missions for 5 factions generates a lot of offline singleplayer value as well. They all can be connected through a much more online focused game without leaving anyone out. Kramer: Actually I think it’s the future of the market as a whole, whether people wish to share their singleplayer achievements online with friends, play cooperative missions with them, or set up competitive matches with random players. RPS: Can you talk a bit about why you decided to produce Assault Squad? Do you really think there's enough of an audience for a multiplayer-focused RTS of this kind? This is something we are trying very hard to change with Men of War: Assault Squad. Even a year after release, we have a steady increase of new players to the game, though in my opinion we are still below the potential publicity and excitement we can achieve with the series. Kramer: We are very happy with how well Men of War has done in reviews and the general feedback of our users. ![]() RPS: How do you feel about the way Men Of War was received by Western audiences? I mean, previous games from Best Way seemed to gain some critical favour, but there seemed to be real excitement about Men Of War - is that true? Or contrary to that, allow to set up a game with lots of super-heavies to have big slugfests. None-the-less, for people who don’t like it, we integrated custom settings in multiplayer that allow to disable all such units or super heavy tanks in general. So it may sound very arcade, but both features combined provide a more realistic and interesting gameplay at the same time. In Addition, our resource system has been reworked so heavy tank spam is prevented and everything beyond a Tiger or Pershing won’t be seen very often with standard game settings. So it’s an interesting decision between trying to defeat your enemy quickly with units like Veteran Snipers or Goliaths or trying to assure your victory close to the end of the match with a unit like a KV-2, Veteran Tiger and similar. So players have to choose wisely, for instance between a well-equipped infantry of sorts that will be available during early- or mid-game or a super heavy unit that could possibly come out too late to have an impact on the result of the game at all. In multiplayer you choose out of 6 special units, of which some are less powerful than others, but they will drain less of your special unit resources (which are extremely rare) and are available earlier in the game. In skirmish you have one type of hero to choose from, he has better equipment and skills but no 'special abilities', if he’s dead, he’s dead. ![]() ![]() In fact, by adding this system to both skirmish and multiplayer, we will see rare tanks much less than we did in Men of War and thus increase realism. Kramer: Sounds frightening for hardcore fans, doesn’t it? What we mean with heroes, are companies or individuals that had a big impact on certain battles during the war, or equipment that was seen extremely rare on the battlefield in general. RPS: Hero units?! Isn't that a bit out of keeping with the general rough realism of the game? We let out a long sigh, to pretend we weren't puppyishly excited, and then began our questioning. The old version can be removed.DigitalMindSoft's CEO Chris Kramer recently got in touch with us to insist that we talk to him about recently announced co-op/skirmish semi-sequel Men Of War: Assault Squad. 2.0.7.1D v.41 build Born in the Fire America - a mod showing the war of the 18th and 19th centuries, both on the American and on the European continents.Īfter the update, in the "mods" section, connect the new version.
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